The creation of narrative in tabletop role-playing games Jennifer Grouling Cover
Tipo de material:
Libro
impreso(a)
Idioma: Inglés Detalles de publicación: Jefferson, North Carolina, United States McFarland and Company c2010Descripción: x, 205 páginas 23 centímetrosISBN: - 0786444517
- 9780786444519
- 793.932 C6
| Tipo de ítem | Biblioteca actual | Colección | Signatura topográfica | Estado | Fecha de vencimiento | Código de barras | |
|---|---|---|---|---|---|---|---|
| Libros | Biblioteca San Cristóbal Acervo General (AG) | Acervo General | 793.932 C6 | Prestado | 31/08/2025 | ECO010015637 |
Incluye bibliografía: páginas 197-200 e índice: páginas 201-205
Abbreviations, Terms, and Transcription Symbols.. Preface and Acknowledgments.. Introduction: Defining the Tabletop Role-Playing Game.. 1. Early Models of Interactive Narrative.. 2. Role-Playing Game Genres.. 3. A Transmedia Tale-The Temple of Elemental Evil.. 4. The Reconciliation of Narrative and Game.. 5. Frames of Narrativity in the TRPG.. 6. Immersion in the TRPG.. 7. Levels of Authorship-How Gamers Interact with Texts and Create Their Own.. 8. The Culture of TRPG Fans.. 9. Conclusions, Definitions, Implications, and Limitations.. Appendix: The Orc Adventure at Blaze Arrow.. Chapter Notes.. References.. Index
Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons & Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers. Inglés