The functions of role-playing games : how participants create community, solve problems and explore identity Sarah Lynne Bowman
Tipo de material:
Libro
impreso(a)
Idioma: Inglés Detalles de publicación: Jefferson, North Carolina, United States McFarland and Company c2010Descripción: vii, 208 páginas 23 centímetrosISBN: - 0786447109
- 9780786447107
- 793.93 B6
| Tipo de ítem | Biblioteca actual | Colección | Signatura topográfica | Estado | Fecha de vencimiento | Código de barras | |
|---|---|---|---|---|---|---|---|
| Libros | Biblioteca San Cristóbal Acervo General (AG) | Acervo General | 793.93 B6 | Prestado | 31/08/2025 | ECO010015636 |
Incluye bibliografía: páginas 197-202 e índice: páginas 203-208
Acknowledgments.. Preface.. Introduction.. 1 Historical Evolution and Cultural Permutations.. 2 Role Playing in Communal Contexts.. 3 Interactional Dynamics in RolePlaying Games.. 4 RolePlaying as Scenario Building and Problem Solving.. 5 Tactical and Social Problem Solving.. 6 RolePlaying as Alteration of Identity.. 7 Character Evolution and Types of Identity Alteration.. Conclusion.. Appendix: Interview Questionnaire.. Chapter Notes.. Bibliography.. Index
This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games. Inglés